Are Overlord and Sword Art Online in the Same Universd

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YGGDRASIL.png

"A DMMO-RPG where forcefulness is not everything."

- Creators describing the game, YGGDRASIL.

YGGDRASIL (ユグドラシル Yugudorashiru) was a fictional online game in the Overlord series. It was a DMMO-RPG (Dive Massively Multiplayer Online Role Playing Game) developed in Nippon.

Infamous as the game was, its degree of customization made YGGDRASIL and then popular that at one point in Japan, the word "DMMO-RPG" was practically synonymous with YGGDRASIL. The DMMO-RPG's feature ignited the creative spirits of its Japanese players and sparked what would afterward be known every bit a Stylistic Revolution.

On the other hand, the game had been active since its release in 2126 AD and until 2138 Advert. In the electric current year, 2138, however, the game'due south community by then already lost the vibrancy information technology in one case had. As a result, the remaining players still playing YGGDRASIL met their final twenty-four hours online.[1]

Contents

  • i Clarification
  • 2 Worlds and Dungeons
  • iii Music
  • 4 Level
  • 5 Resurrection
  • 6 Gilt Coin Currency
  • 7 Races
  • eight Classes
  • 9 Skill Points
  • ten Guild
  • xi Magic
    • xi.1 MP
  • 12 Ability Types
  • thirteen Parties
  • 14 PVP
  • fifteen Items
  • xvi Monsters
  • 17 YGGDRASIL and the New World
    • 17.1 Changes
  • 18 Trivia
  • xix References

Description

YGGDRASIL is a DMMO-RPG released in 2126 by a Japanese Developer. Co-ordinate to the developers' website, YGGDRASIL was a game of exploration, then many things were mysteries left unknown for players to discover on their ain or in groups. It was a game where all y'all were told was the controls before being thrown into the deep cease. In other words, the unique thing about YGGDRASIL was the incredible amount of liberty given to the players compared to any other DMMO-RPGs out there.

YGGDRASIL requires an sectional console to play, which records logs for the calendar week. Though the game is a complete virtual reality, it does not provide a sense of sense of taste or smell and has a limited feeling of affect. Due to the lack of engineering when the game was developed; facial expressions and artificial intelligence were not supported. All the same, there were statuses like hunger and thirst, which existed amid players and the mounts they ride in the game.

The most distinctive feature of YGGDRASIL was its flexible system to permit players the freedom to make choices. Players could select from many races, jobs, and various tools, allowing for customization in the game. If a player were to utilise separately sold creator tools, they could freely alter the appearances of weapons, armours, interior data, graphic symbol visuals, and advanced settings of their in-game persona or home. The customization arrangement was far-reaching and broad, fifty-fifty assuasive bones programming.

When information technology came to Equipment in YGGDRASIL, one could equip magic items in the post-obit slots: caput, face, body, three pieces of jewellery apart from one's rings, underclothing, arms, easily, left and correct rings, waist, legs and feet. I could not equip multiple magic items to the same particular slot. While ane could wear many magical items around their neck, only the powers from the item that had been the last put on would exist usable. [i] Even a arrange of full plate armour only counted as taking upwardly the torso slot. Players could only put one ring on for each mitt.

Nevertheless, by using the power of a Cash Particular, players can put a ring on each finger. A player could manipulate the game's database by using the creator tools and forming original items. I could too buy appearances within the DMMO-RPG. Through doing this, a player can create an unlimited multifariousness of original items. Later a certain patch was updated into the game, players were given several ways to change their equipment's appearance without changing their gear.

Momonga using ane of the emoticons to express his feelings.

Nonetheless, in that location are actor characters from dissimilar races who are unable to make facial expressions in the game. In the beginning, YGGDRASIL characters had no facial expressions. Equally a result, a thespian'southward avatar could not change expressions to match their voice. At the same fourth dimension, a grapheme's oral cavity would not move with their words. Later, external appearances were stock-still.

Because of this, facial expressions were impossible to pattern, nonetheless, it was somewhat possible for a player's expression to change by using their ain words. For example, information technology would not be that difficult for humanoid players. However, it is impossible to practise and then, since writing macros to move the faces of demi-humans and heteromorphic beings was extremely difficult. Instead, players can use their actual motions to compensate for the lack of facial expressions in YGGDRASIL. Not simply that, but a thespian tin also impact their console to select various faces from one of the emoticons, using it as a way to place the feeling and mood they have right now.

Nonetheless, the only way to tell how someone else was feeling was by their tone of voice. Producing a normal vocalisation and minimizing the times one sounded different was not a skill unique to just a single person. When players had been depressed, someone else had besides seen through how they had forced themselves to appear jovial.[2]

The game had a system where players could pay a fee in club to participate in a lottery to win a rare item. This would include a type of cash gacha within the game where players had the opportunity to greenbacks in money with the take a chance of winning a prize.

Corrective skins were simply released and made available in express quantities. If one missed out on them, it would be extremely hard to learn them subsequently. As such, players tended to buy upwardly whatever new corrective item that looked halfway decent.

Along the style, a actor could make and store a manuscript in book course in YGGDRASIL. Afterward doing so, one could brainstorm to read it like a book in a similar fashion every bit the existent world. There were people in the game who put official legal works whose copyright had expired into books, and sold them cheaply in the game's market.

On the other paw, YGGDRASIL developers did non provide any information about the game world's map, and they were also inconsiderate enough non to supply any news nigh the game'southward dungeons and things such as ore mining, nutrient grooming or the raising of magical beasts. In a earth like this, i had to investigate and discover things on ane's ain. In fact, even the items that 1 could and could not use could only be felt out through repeated trial and error on the thespian's office. There were walkthrough sites and news sites, merely those sites only hosted a compilation of publicly known information or very untrustworthy rumors. YGGDRASIL was a game of exploring the unknown. Thus, whatever information ane uncovered would be very valuable. There was no merit in publishing this valuable information for any stranger to view gratuitous of charge.[three]

More importantly, YGGDRASIL was the type of game where information itself held value with a smashing example being the World Item. The number of people who freely shared newly discovered information with others was minor and they normally had to pay a price if they wish to know nigh it. The same could also be said with classes such as Eclipse that possessed a secret trump card. Although a lot of information had already been nerveless, most of it pertained to dungeons or other locations, and it was estimated that only 30% of the nine worlds had been mapped so far. During the terminal years of YGGDRASIL, the chances of reliable information being fabricated public on the web was rather loftier.

There are endless discoveries (special classes, items, etc.) players could find and obtain through adventures, such every bit focusing on certain skills like instant death spells, etc. with one example being the Caloric Stone, a Globe Item among ane of the subconscious items discovered in the game. Besides Globe Items and skills, there are besides apoithakarah, scarletite or other prismatic ores that were of the highest tiers in YGGDRASIL.[four]

Game's Functions shown by Momonga before YGGDRASIL'due south shutdown

When it came to players, functions existed (Forced Arrangement Access, Conversation, Phone call GM, Log Out, and and so on) that they used in the game. For example, using the shout command or a GM call would put the player in touch with a GM almost immediately, and shows how effective the functions were. Another case is the chat aqueduct, where players can look upwardly recent news, similar the shutdown of YGGDRASIL. In improver, players tin open a system console and connect to the developers' website to inspect the official guild rankings.

Worlds and Dungeons

Equally it can exist guessed from the championship, YGGDRASIL mainly refers to Norse mythology and has ix divide worlds based on it which are: Asgard, Álfheim, Vanaheim, Niðavellir, Midgard, Jötunheim, Niflheim, Helheim, and Múspellsheim. While each world is a foliage of YGGDRASIL with their own item traits, they were estimated to exist two to 3 times the size of Tokyo. The other leaves yet, were said to accept been either eaten, or shed and transformed into Earth Items.

There were nine huge Guild Bases of level 3,000, ane for each world. If a weak guild were to control information technology, they would immediately be embroiled in circuitous guild wars, and belongings on to the base would be very hard.

Each of them was ridiculously huge, and there were many places within them which were difficult to explore. For instance, there were gigantic swamps, verdant expanses of rainforest, scorching deserts and the like. Players needed special equipment to delve into the dungeons in that location, as have a proper strategy and the decision to their life away for the trip. This was because these difficult-to-discover dungeons contained monsters which dropped valuable data crystals.

In any world, be information technology either Niflheim, Helheim or Muspelheim — things became more than dangerous the further one went from the center of the earth. In addition to wandering monsters, the very terrain itself became a risk.

Some dungeons could merely be establish under sure atmospheric condition. For example, the archway to a dungeon among a field of flowers in the depths of a forest could only exist seen under the lite of the full moon. Additionally, in that location was likewise the Frozen Urban center in Niflheim, which could only exist entered during a blizzard.

The offset time one ran a dungeon, there would be a bonus, or most 10% more treasure chests. Also, the start time a dungeon was cleared, the big treasure chest would offer equipment with item levels up to x-20% college than usual. Immigration the dungeon under certain conditions would reward a Globe Particular such as the Throne of Kings.

Tabula Smaragdina stated that dungeons existed with an even college difficulty than the Great Tomb of Nazarick. In item, he seems to know that i of those unnamed dungeons needs 36-man parties (a legion) and allows two guilds to cooperate in invading them.

Dungeons ranged from different types such as a simultaneous attack dungeon like Nazarick. Many people hated simultaneous-attack dungeons, also known equally "die-by yourself dungeons." Dungeons like these required several parties working in unison along different routes to consummate and were typically designed so that everyone would meet up at the boss room, where they would face the raid boss together.

Music

In the Web Novel, it was stated that YGGDRASIL was filled with sound, and each area with its ain unique groundwork music. However, since the Background was overlaid with the soft sounds such as the movements of monsters, in that location were many who disliked it since information technology became difficult to hear important infinitesimal sounds.

Therefore very few players listened to the music regarding it as nothing more than a soundtrack that one listened to in isolated borderlands. It was more than common to purchase items with music data and listen to that instead.[5]

Level

Experience Is Needed For Leveling

In YGGDRASIL, the maximum level a thespian can reach is 100. The game YGGDRASIL has 2 types of levels, Racial and Grade levels. Monsters are different, all the same, since they not but have Racial and Class levels, but Monster Levels besides. This is added to Course Levels if they have whatsoever.

Additionally, when a player died, two things occurred. The first was the loss of experience points and a consequent loss of levels, enough to set you back 5 levels, though that depended on the mode they were resurrected. In YGGDRASIL, this wasn't that big of a drawback, since experience points could be regained rather easily dissimilar in other games. Characters below level 5 would disappear immediately upon dying, all the same, the death of a player character with a level lower than v volition just revert them dorsum to level 1. Secondly, one would drop a randomly equipped particular. In other words, when a histrion character dies, they lose v levels and drib a random piece of equipment they had equipped.

Players could lose ane or more pieces of equipment if a dungeon expedition happened to be very difficult. Because of that, players sometimes geared themselves upward with 2d-rate items, the kind they would not mind losing. However, players could not articulate the dungeon in 1 go with second-rate stuff, and then they had to use their best equipment. The developers designed the game so that the most valuable gear would be dropped kickoff, which meant that the chances of an important item that was primal to the player's strategy being dropped would be greatly increased. Withal, this penalty can reduce a bit of experience loss by using certain revival skills or greenbacks items.

As monsters went up in level, they gained all sorts of special abilities. At this level, they could profoundly decrease whatever harm washed to them. As a player would level up in a party, the number of feel points gained was reduced in accordance with the level difference between both parties, to a minimum of i indicate. If a role player'due south level goes down, the skills they've caused at that level volition also vanish and can no longer be used.

Nevertheless, players who wanted to respect their characters frequently favored using death as a means to lower one's levels, so they tin can proceeds other racial or job classes in place of their old ones. Though the loss of fifty-fifty a single level is considered to be a harsh punishment in a game where each level required a lot of feel points, losing levels was a very lax prospect in YGGDRASIL. In fact, the company behind YGGDRASIL wanted its players to explore previously undiscovered regions and notice new things, rather than hunkering down in the familiar territory merely considering they were afraid of losing levels.

Equally level difference increases, the amount of experience points earned from killing monsters decreases during the course of leveling upwards every time.[vi]

Resurrection

When a thespian uses a revival skill, he or she tin choose the location they want. Afterward, there were four optional methods of resurrection to choose from in commutation for feel points. The offset type was an on-site resurrection. The second type was a resurrection at the entrance of a dungeon. The third type was resurrecting at a nearby safe town. Finally, the fourth type was a resurrection at a specified location, such as a guild base where the player is situated in and is a fellow member of.[vii]

However, if your graphic symbol or NPC were to become afflicted past a Earth Particular like Longinus, it will be impossible to revive the individual without help from the resurrection power of other Earth Items. There are even items such equally one of Ainz'southward rings that allow him to lower the cost of resurrection.[8] For Shalltear, she has a resurrection item which allows her to instantly revive herself upon dying.[ix]

In YGGDRASIL, using spells like [Resurrection] or [Enhance Dead] would mitigate a player's level loss if they were to die. On the other paw, NPCs belonging to players or guilds tin revive instantly by paying the right amount of gold fee depending on their amount of levels in detail. Their revival doesn't come with the loss of levels, but gold coins instead. As long every bit the guild paid the requisite fees to resurrect them, they would exist revived dorsum to life without whatsoever ill effects.

Gold Money Currency

YGGDRASIL Gold Coin

The gold obtained in YGGDRASIL wasn't just used to buy items, it was as well used for many other things in the game. One of those things included covering the assistants fees for managing a Club'southward base-defense systems. In addition, it as well provided the costs for automatically summoning servants of level 30 or college, also as a required medium to launch certain spells. Gold was used to pay the manufacturing costs of items, and even the revival of dead NPCs too, in which the cost for doing and then can vary depending on their level.[x]

Through using separately sold creator-tools, players could even customize the appearance of YGGDRASIL's gold and experience points in place of its original setting. For example, say a player has killed a dragon. Gold, data crystals and experience points volition even so continue to drop past these dragons equally per normal DMMO-RPGs, only by modding the game, it only makes the visuals of them being dropped by monsters different. While the dropping of gold and experience points does not change, crystals containing data are the ones that dropped instead. Gold coins were e'er in a stack and they had no weight to information technology.

Defeated monsters often tend to drib money very easily. This was considering there were many crafting classes in the game. Most of them fabricated scrolls, wands, and staves, which were frequently used by magic casters, in which they could utilise as well. If less coin dropped, magic detail production would exist very difficult, and magic-using classes would accept to remember twice about going into intense combat on adventures. This went against the pattern philosophy of having players explore the globe. Therefore, the game was actually much more generous than its contemporaries with dropped money.

Based on this game'south economy, top-class weapons in any YGGDRASIL'southward actor shop were estimated to cost at to the lowest degree around 100 meg gilt coins.[11]

Races

Main commodity: List of Races

There are more than 700 races, including racial classes that need certain levels of low-rank racial class to acquire. Races of YGGDRASIL tin exist roughly categorized into iii taxa. In the game, demihuman and heteromorphic races unlocked racial skills when they reached sure levels. Some items can change races permanently. In the game, humans and demi-humans, who had limited lifespan, would abound and age normally. In dissimilarity to them, heteromorphic races with unlimited lifespan would stop growing after a sure phase.

  • Humanoid Races include humans, elves, dwarves, etc. Humanoid races are weakest in basic status and cannot have a racial level. Instead, they tin larn more classes which provide high stats or powerful skills more easily, giving them higher potential. Having familiar appearances and advantages, human races were the most popular in YGGDRASIL.
  • Demi-Human Races include orcs, ogres, lizardmen, etc. Demi-Human races can accept more than basic statuses and take a racial level. Demi-Human races are similar to the average between Homo races and Heteromorphic races. While the Demi-Human races weren't visually highly-seasoned they can all the same perform improve than Humanoid races.
  • Heteromorphic Races include slimes, vampires, devils, etc. Heteromorphic races own the about powerful bones statuses, which tin can be strengthened even more by increasing their racial level. High-ranking races also provide special abilities similar to that of a monster's. Besides providing a racial level and special abilities, the Heteromorphic races are able to also gain more ability points than the Humanoid or Demi-Human races. However, they were penalized in other ways as the racial level comes at a price where it limits the amount of jobs levels players could learn. Thus, Heteromorphic races were very unpopular merely for that reason. PKing a Heteromorphic player doesn't requite any penalty to the player that did information technology.

Classes

Principal article: List of Chore Classes

The class organisation is considered to be the key elements of character customization. Counting the advanced classes as well equally the based classes, there were more than 2,000 classes in YGGDRASIL that players could choose from.

Although 15 is the highest level reachable in a unmarried class, there were some high-rank classes that seemed to have lower level limits. Therefore, it is really possible for a role player to own at to the lowest degree 7 or more classes by the time they hit the overall level cap of 100. If one ignores efficiency, it is also possible to get a hundred level 1 class. There are also some 'optimized' grade builds discovered past players. In other words, it was a arrangement where it was impossible to accept completely identical characters unless you intentionally made them akin.

Additionally, experimenting with different classes was only possible by dying and losing levels. Fifty-fifty if it was easier to gain levels in this game, it was withal a time-consuming process for most players. In fact, some powerful classes were unlocked by PKing heteromorphs and made it beneficial among players. In normal games, virtually people would spread the news of a newly-discovered class on walkthrough sites to share with others. However, games similar YGGDRASIL put a very high premium on information.

Depending on the skills and abilities they possessed, players can pick upwardly different pieces of additional information upon exploring a new expanse. For example, a class like the alchemists and herbalists, with their herbalogical skills, would be able to learn about the various herbs that they could harvest in the area.

Whereas if at that place was someone who is level 90 with a rogue class job, or a character over level lxxx with full specialization as a rogue, it was near impossible to open up a locked box. In a way, a loftier-level thief would be able to steal items from the box. Simply considering a rogue could, It did non hateful said rogue could merely immobilize their opponents and rob them dry. The limit would have been 1 or ii items per player.

There were also some classes in item, which had the penalty of non existence able to summon monsters whose karma values were far too different from their own. However, the fact that Ainz did not have such classes was why he is however somehow capable of summoning angels by using a super-tier spell. Incidentally, the monsters summoned past those classes can only become stronger the closer the monsters' karma values were to their masters.

The warrior classes were express past one's existent-globe reflexes, that restriction only came into play during duels between top-course warriors. For that reason, warriors need to have a skillful trunk in real life to perform well in-game. Information technology was not a deciding factor during normal play. According to Bear upon Me, when in battle, ane could instantly sense an opponent's intentions, thus evading his or her attacks.

Not only that, at that place were classes with actual stories behind them. For instance, Cursed Knights had the backstory of being corrupted Cleric-knights who had been cursed for unknown reasons that aren't clear withal. Particularly, very stiff classes like Cursed Knights are bound to have weak points and penalties as their drawbacks to make the game more counterbalanced.

Skill Points

Skill Points increase with racial and class levels. The growth charge per unit goes in this order: Heteromorphs> Demi-humans> Humans. For a random skill point, a human (Human Race) would be one, a goblin (Demi-human) would be ii, and a Skeleton Mage (Heteromorph) would be 3. This is the case of comparing their all-time stats, and information technology should be fine to call up of every bit the full general case.

Within the beginning level, a human has no racial level and would go to their class. A fighter'due south skill point would raise by two. For the starting time level of human, their skill point would be three (2+1: Class Level and Race), a goblin four (2+2: Racial Level and Race), a Skeleton Mage half dozen (3+three: Racial Level and Race). In relation to the raising of racial skill points, a Human being and Skeleton Mage would have a ratio of 1:three. At Level 100 it would be 100 to 300 (This is a rough approximate). Since information technology works this mode, heteromorphs are considered strong.

Unfortunately, later taking a new racial course, the charge per unit of skill point increase would favor the virtually invested, and then the skill points would also increase. In addition to that, heteromorphs have penalties. They cannot have certain classes, cannot enter certain cities, are fine to PK, take penalties depending on race, and cannot equip certain equipment. Even if they take only one level, the penalty activates. Notwithstanding, the final Racial Class of the heteromorphs accept very loftier skill points. Due to their high skill points, strong skills volition become immensely stronger.

Meanwhile, jobs that have difficult requirements would have a higher rate of skill point increase. For example, in some cases, humans would only be able to have that form. Rather than increasing Racial Class, characters that take diverse classes would exist stronger. This is to consider skills as better than skill points. In that location is a theory that if one wants to make a strong grapheme, they should not raise their Racial level. That is why humans are popular in YGGDRASIL and not heteromorphs.[12]

Guild

A order could conquer a dungeon and utilise the place as their headquarters upon being granted buying rights. Even so, guilds could but own i dungeon at a time. If a club wanted to claim another dungeon, they would need to relinquish buying their current one.

There were just nether 800 guilds created within the game, with a order'south ranking system consisting among them all. In addition, discovering a dungeon could impact the world ranking of a gild. YGGDRASIL has a clan system which differs from a lodge organisation, although the latter has both. Guilds are also granted NPCs, so they can prepare them up to protect their base.

There are three categories to these NPCs being:

  • Spawned NPCs popular-upwardly automatically from the dungeons. The monsters which automatically spawned under level 30 had maintenance costs depending on their type. It was 0 for the undead, simply for living creatures, particularly big creatures, they had maintenance costs which increased proportionally to the size of their bodies. In YGGDRASIL, players could identify pop monsters within dungeons by paying the appropriate in-game or real-globe currency. Nevertheless, they would not come up back to life after being destroyed, and then they were more of a luxury to players.
  • Mercenary NPCs can exist summoned by spending order finances. In addition, the mercenary organisation that summoned creatures in substitution for YGGDRASIL currency did non permit for the summoning of Death Knights. One good matter about them was that it could allow a solo histrion to form a group, all the same, their AI was not very adept, and their combat ability was lower than even a poorly put-together character of the same level. Upon grouping with such NPCs, people who aren't good enough were hindered when running hard dungeons.
  • Custom NPCs tin be customized freely, with their power level depending on the level of the guild stronghold. The lowest-ranked guild headquarters provides 700 level to be shared between NPCs. This can be increased past upgrading to a higher-ranking dungeon, using greenbacks, etc. Customization tools included non but levels, equipment, and advent, but AI as well. Thus custom NPCs can be fabricated and used every bit powerful guardians. Of grade, a club is totally free to customize its NPCs just for ornamentation purposes.

Financially, a order base which simply popped big living creatures would rack upwardly a ruinous maintenance neb. If a guild base'due south innate income was non sufficient to cover those costs, the guild members would have to earn that money themselves. In addition, trap activation and monster summoning were expensive. Being attacked past an enemy guild could incur incalculable expenses for the defenders, and might even force them into bankruptcy.

Magic

More than than half-dozen,000 dissimilar spells exist in YGGDRASIL. While magic in YGGDRASIL had a ridiculously big number of spells, they could not be changed nor fabricated by the creator tools, and information technology was incommunicable to use all of them. A level 100 spellcaster usually knows effectually 300 of them (3 x caster level in the Web Novel). Even basic functions such as messages need spells to use, so most of the spellcasters have trouble managing all the spells they desire to have.

There are greenbacks items that could really increase that number by another 100, making it a grand total of 400 spells inside their control. Whereas bonus abilities similar "Nighttime Wisdom" could be inherited from a race such as Overlord, and grant the player of that kind upwards to 718 spells, which is large twice the amount a player could learn at a max of 300.

Firstly, in gild to learn magic, you must first fulfill the necessary prerequisites. For starters, there are selected classes a thespian must choose, special events they must go to, they must employ certain items, and so on, in lodge to learn magic. If successful, they are able to use the selected magic type of their pick. And for that purpose, there were players who devoted 1/iii of their total magic to the prerequisites. Some players also tended to give up learning as they could not clear the prerequisites.

For those who are attempting to become specialists, there was a trouble well-nigh what to choose. It was extremely common that the magic that they wanted to learn was not within their field of expertise. It was non rare amid players to die repeatedly and recreate one's classes every one time in a while. Also, in that location was the tricky trouble of handling the stats that come along with it.

If the role player'south magic power or level was high plenty, they could potentially deal more than damage with a spell, or maybe their range would increase more than other lower level players using the same kind. In this case, allow'due south presume that there was a player who specializes in faith-type classes, and is a user of the "Fireball" spell. Based on the damage and distance capability, their spell would not be as strong as other players who use it with classes which focused on magic ability.

To start off, magic is divided into eleven tiers: From Tier 1 to 10 and exceeding passed information technology is Super-Tier Magic. Super-Tier Magic has miraculous power that is compared to a tenth tier spell but suffers from huge casting and the cooldown time, preventing the frequent use of it. Casting super-tier magic decreases the magic pulley's defense while receiving a certain amount of harm cancels the casting.

Every bit consoles are mandatory for the game, they're required to access the players' spells inside their arsenal. The hotkeys on the console, ranging through a pick of the numbers 1 to 10 represents the ranking of tier spells a player can choose from, and used in varying numbers. Players could arrange these spells via hotkeys. Momonga memorized them. Each spell has an icon, which players could tap on to brainstorm casting it. The histrion can tap other hotkeys if one was planning to apply some sort of metamagic enhancements to their spells. It can be said that every spell had its identify on the spellcasting panel.[13]

When the player starts casting their spell, an cabalistic middle or a magic sensor would take appeared in front of the caster. Afterward, the player could dispense the sensor by sending their spell towards the desired expanse of their choosing to initiate its ability or outcome one time they're ready to finish casting information technology. The player'south right hand held the control stick for the sensor'south movements, whilst their left hand directs the sensor'south field of view. Other than that, in that location are icons representing buffs and debuffs that could announced in the player's field of vision, and so one could see whether or not they were under the effect of an power.[14]

A role player could hotkey up to nigh 480 spells in total. The ability to skillfully navigate these menus meant fully understanding and memorizing the effects and proper application of each spell. It was considered to be ane of the biggest factors in one's ability as a Magic Caster. Just as warriors were afflicted by their existent-life reflexes, magic-using classes relied heavily on their memory. A magic caster'due south strength is measured by the number of spells they know.

MP

Once a magic caster is out of MP, they are no longer able to cast spells. No MP recovery potions existed in the game. Instead, magic casters must wait for as long every bit 6 hours during the passing of fourth dimension to completely recover all their MP back from zero. Incidentally, a magic caster'south base MP was their level times 10. According to the author Maruyama, MP consumption is fundamentally linked to the casting of everyman to highest tier spells. Presume that a magic pulley has about 100 MP in total. He could apply 1st tier magic one hundred times. Whereas he could simply utilize tenth tier magic not more than ten times at near. For that reason, a 10th tier spell would consumed 10 mana points each or every fourth dimension a magic caster used it.[xv] However, if there were either strengthening magic, chantless magic, magic strengthening, or fifty-fifty magic conversion involved in the spell casting, it will just served to farther increase the MP cost for such tier spells regardless of their rankings.[16]

Ability Types

There were two kinds of special abilities in YGGDRASIL. One had a cooldown period after use. The other had a limited menstruum of uses within a time frame. At that place were also combinations of the ii. In general, the more powerful the ability, the longer the cooldown, or the fewer times it could exist used in succession. For example, Ainz's trump card, [The Goal Of All Life Is Expiry] is a spell that could only be used once every 100 hours (while YGGDRASIL was online).

Parties

Parties were mainly made up of 6 players in total, and a dungeon raid could have a maximum of 5 parties. In other words, the maximum size of a dungeon raid consisted of thirty people in full when taking on bosses. Apart from infrequent cases like club battles or fighting a Globe-course enemy, people who were over the limit would be subjected to friendly fire. If there were joke characters with a dream build among them, information technology would reduce the amount of fighting power they could bring.

They are categorized under Magical Attackers, Concrete Attackers, Tanks, Healers, and Seekers and Other. The "Other" category is viewed equally those with challenging classes who were able to adapt to many dissimilar circumstances in whatever situation such as players like Momonga.[17]

Nevertheless, the basic 6-man party configuration in YGGDRASIL was one tank, two attackers, 1 healer, one seeker, and a wildcard, who was capable of adapting to irresolute situations. Anyone taking on this task needed to be intimately familiar with everyone's abilities and preferences. A team that was put together sloppily would not exist able to succeed. Therefore, assigning party rosters was one of the greatest challenges of such an endeavour.

In add-on, the sentries is formed equally a party which would be used to stand up guard at the dungeon entrance. Thus, they tend to continue a close middle out for anyone approaching the entrance. Depending on the circumstances, they were willing to go so far as to eliminate whatever interlopers.

In many games, one could not reorganize a party outside of a prophylactic zone or certain designated locations. In YGGDRASIL on the other manus, one could instead freely change one'southward party anywhere and someday. This allowed for very flexible parties, and with a good squad, 1 could overcome any difficulty. Past doing so, withal, the furnishings of party-wide magic and skills terminated once the party was disbanded. I had to take that drawback into consideration when regrouping. That trick would not work if used in a dire situation.

PVP

Otherwise known as Player vs. Role player. This was nigh likely as well a term that shares a origin with player-killers, or player-killer-killers.[18] Counter attack and counter defence magics lying wildly back at one another were the standard in PKing.[19]

According to Momonga, the nigh crucial thing in PVP is to deceive i'south enemy, such as in his boxing confronting Shalltear Bloodfallen. For instance, pretending that one role player is vulnerable to holy-elemental attacks when they're largely immune to them afterwards swapping out their gear, while besides hiding the fact that they're weak against burn down-elemental attacks.

Due to the rule of victory going to the one who won two matches out of iii, losing the first boxing was non a problem for some like Momonga.[20] When it comes downwards to how things were when players PKed each other in YGGDRASIL, the victor could take at to the lowest degree some of the defeatist's weapons and gear for their ain.

PVP is the usual tactic used by a grouping of homo players in order to hunt down heteromorphic players. Doing so will also be label as PKing which is histrion killing. There exist the contents of "PKing for Dummies" in which Momonga has spoken of earlier. Furthermore, in that location is also no penalty for PKing heteromorphic species existing in the game.

According to Punitto Moe, "Squashing" was what they named their PK method that involved attacking a thespian group that had simply begun delving into a dungeon from backside. In one case their opponents were forced deeper into the dungeon, they would have to deal with the dungeons' monsters also every bit the PKs attacking them from behind. This was a kind of pincer movement.

Furthermore, Momonga stated during his boxing with Gazef Stronoff that having a weapon which is capable of killing someone is the accented minimum condition for a solo PVP duel. In other scenarios, in that location was also a blazon of No-Boodle PVP or the latter that he knows exists in YGGDRASIL.[21]

Some players would set a set up of identical looking gear, equipped with completely dissimilar information crystals. In PVP matches, minor tricks like that improved the players' chances of victory against their opponent. Although backup gear was typically weaker than one's main panoply, beingness able to surprise a foe had effects beyond mere information values.

There is a limited cooldown flow to players casting the number of spells from Super-Tier Magic. In addition, this cooldown menstruation could not be eliminated by any skill or greenbacks item. Thus, when PVPing, the political party that bandage a super-tier spell early on was often considered an idiot. After all, defeat was probable the effect any actor will face when they expended their own trump card without properly agreement one'southward foe. There were very few PVP battles where the victors were the beginning to cast super-tier spells.

Potent fighters in PVP matches have the trend to be very popular with spectators. The voices of the supporters would slowly turn toward the challenger if they did well. In other words, if a player fought well against their opponent, more and more people would start to support that person.[22]

Items

Main commodity: List of Items

Items are classified accordingly to the post-obit rank system:

  • Low → Center → High → Acme → Legacy → Relic → Legendary → Divine
  • Artifacts are non related to specific ranks, information technology just ways they are items with stock-still information. Therefore, artifacts with a low rank can also exist.

Items drop as a data crystal from monsters, and players can produce items freely in the capacity of crystals, including options to customize their advent and name. As a effect, these data crystals could be slotted into almost any sort of particular (apart from sure expendable items), in club to create but about any item a player could think of. In improver, there were certain artifacts which could not be created by players and had fixed stats. For example, Horn of the Goblin Full general.[23]

Immigration a dungeon often yielded a variety of items, from rare data crystals to artifacts. In order to make, for example, a data crystal into weapons and armor, it is through inserting a information crystal into an detail skin. While magic items in YGGDRASIL were made by infusing an detail skin with a information crystal, it was actually quite difficult to coordinate their appearance for players. Subsequently a sure update by the game's developers, players were given several ways to change their equipment's appearance without changing their gear that had stat boosts in it.

Players could design their equipment equally they liked. Additionally, this included their powers besides. Player-made items in YGGDRASIL could as well take their abilities be changed up by using data crystals. Even so the same fashion may even exist applied to the equipment used by NPCs like Narberal that had a quick-modify crystal embedded in it and used for boxing. That manner, they would be able to direct swap out their gear for a set of predetermined equipment without having to waste time irresolute.[24]

YGGDRASIL'south equipment was classified by how much data each item possessed. Items with more data were ranked higher. Notwithstanding, abilities could non be stacked randomly; the capacity of an item for information was determined by the item'southward structure and the textile. In contrast, special furnishings took up a smaller amount of data capacity, and then it was not uncommon for them to exist imbued in an item to apply upward the leftover chapters. For that reason, not all information crystals dropped by monsters were equal. If 1 wanted to make a divine-course item, ane would demand several data crystals which were classified as "high-rare drops."

When comparing a sword made of articulate crystal and a sword comprised wholly of atomic number 26, the corporeality of data needed for the outside is completely different. The amount of data is determined past the resources of the particular, such as minerals. It was quite common to require weapons made of special materials or with the appropriate elements to bypass monsters' abilities. The Smith was also a key part of the equation. In YGGDRASIL, humanoids called Dwarves had bonuses to craftsman-type classes to craft these weapons.

In YGGDRASIL, trading in magic items was usually done in the course of information crystals. Nonetheless, at that place were people who sold second-hand items in gild to make fifty-fifty stronger ones. It was at this indicate that a trouble arose — the names of magic items fabricated by other people might include forbidden linguistic communication, or it might insult someone. Sometimes, the GMs would ask the players in question to rename the items. Well-nigh players named their equipment in reference to legends and mythologies, in order to make them an easier profit to sell. In that location were likewise cash items which could rename them as it wasn't expensive.

Besides that, information technology is possible for YGGDRASIL weapons to break apart from damage. Yet, they cannot exist broken past attacks from weapons with lower data capacity than it. Artifacts are superior in that respect since they are indestructible. Even weak artifact equipment is capable of being unbreakable.[25]

More so, one could non equip multiple magic items to the same item slot. While one could wear many magical items effectually their neck, only the powers from the item that had been last put on would exist usable. Even in the New World, the principle even so applied and is in effect every bit ever.[26]

There are also Globe Items, whose power overrides the limit of other items. Many of them tin ignore or fifty-fifty change the game arrangement of YGGDRASIL.[27]

Monsters

Main article: List of Monsters

There were very few monsters in YGGDRASIL with attacks that were vastly different from what their appearance suggested. However, in that location were many enemies whose moves could not be predicted and are a special case. Nearly monsters were generated by the same rules used for generating player characters. Even the magic they used was the same. The values derived from their basic stats such every bit health were also of a like nature.

In that location were spellcasting monsters in YGGDRASIL. While the numbers of spells they could use varied greatly according to their level and species, they could apply nigh eight kinds of magic.

When monsters attacked, they would target the one they wanted to striking the most. This could be expressed equally a numeric value, called "hate." Causing more damage, healing HP, buffing, debuffing or using taunting-type skills would increase detest. When a player was striking by a monster, information technology would resolve the matter and that monster's "hate" of the player would subtract. Considering hate values fluctuated often during a boxing, tanks had to pay close attention to monster's "hate" values, or the backliners would have a hitting.

Dungeons take bosses with unlike abilities, appearances, and boss rooms. Boss battles typically took place in a carve up map, and there were some boss battles which allowed players to retreat from the fight. Regardless, altering the terrain was a common tactic performed by raid bosses. Normal parties would have roughly betwixt 10 to 15 minutes to defeat a boss.

Amidst the nearly powerful monsters in YGGDRASIL are chosen a "World Enemy."

There were at least about 32 level-breaking bosses in YGGDRASIL and some of them are listed below:

  • Viii Dragons
  • Lords of the Seven Deadly Sins
  • Ten Archangels of the Sephira
  • Celestial Lord of the Sixth Heavens
  • Five Rainbow Buddhas
  • Devourer of the Nine Worlds

In YGGDRASIL, at that place were two major patterns of raid bosses. The main problem with designing dominate encounters was that the players had the same skills and spells that monsters did, but during raid boss encounters, there would be thirty players facing a unmarried monster. Even if with enhanced stats, 1 monster would still be obliterated past the sheer weight of a parties numbers, which meant that in that location was no claiming at all.

As such, two main types of boss encounters appeared to address the result. The outset was the boss would come with minions, or the boss arena would constantly spawn monsters. In this approach, the boss wasn't usually that strong. In some cases, it would simply have several times the health of a player character.

The other method was to send out a single boss, generated with dissimilar data from the player characters. This sort of boss typically had abilities which would requite parties a lot of trouble when encountering them for the first time, and it could utilize those abilities continuously. Judging past the look of the boss, it was highly likely that information technology cruel into the latter category.

Apart from that, it was commonplace for YGGDRASIL players to forget the need to pick upward magic items from slain monsters who drop information technology after beingness slain in combat.

In YGGDRASIL, one could determine the force of an enemy by the color of their names. Across that, 1 could only rely on information from one's friends and walkthrough sites.[28]

YGGDRASIL and the New World

Principal article: New Earth

One time every 100 years, players of YGGDRASIL are teleported without reason into the New Globe. It seems that the first teleportation had occurred 600 years agone. With the knowledge and exceptional ability of YGGDRASIL, the players unremarkably shake the very foundations of that world, making them legendary godlike figures to some of the native inhabitants' view.

Ainz Ooal Gown is currently the only known player to have been teleported to the New World when he was expecting to be forcefully logged-out of the game during the shutdown of YGGDRASIL. From this moment forward, Ainz later decided to make an everlasting name for himself in the New World.

Changes

Afterwards arriving in the New World, players similar Ainz felt that some of the game's functions from YGGDRASIL had been removed and they could not admission them anymore. For instance, Ainz was no longer able to summon a command console. The game's functions, such as forced connections, the chat function, a GM phone call, and the forced logout are no longer accessible in this world.

Other changes include the modification of various spells of the dissimilar tier in terms of area and issue magnitude. For example, a player using the [Bulletin] spell now has the ability of constantly reaching out, as though looking for something to connect to. Yet, at the aforementioned fourth dimension, players and their summoned monster shared a special connection similar to that of a principal and servant relationship.

The actual process of casting a spell is faster than it was in YGGDRASIL. Unlike in YGGDRASIL where the player must tap on an icon to cast a spell, one must concentrate mentally for an icon to appear out of thin air to offset the casting. The player would experience that Tier Magic was office of them. To Momonga, this was satisfaction a actor similar himself could never take experienced in YGGDRASIL until now.[29]

For YGGDRASIL, friendly burn down was systematically disabled in the game simply that does not seem to be the case within the context of the New Globe.

Trivia

  • During the concluding years of YGGDRASIL, the chances of reliable information being made public on the spider web was rather high.
  • In Norse mythology, YGGDRASIL is the Globe Tree, a great ash tree located at the center of the universe and joining the Nine Worlds of Norse cosmology.
  • In YGGDRASIL, the advantageous worlds for heteromorphic players were Niflheim, Helheim, and Muspelheim.
  • Creating a 2d character was strictly forbidden in YGGDRASIL.
  • According to Touch Me, it'southward possible for players to hire a lodge base rather than conquer a dungeon.[30]
  • In YGGDRASIL, a blow to the neck counted equally a critical hit and dealt actress harm.
  • A fatigue system used to exist in the game.[31]
  • YGGDRASIL characters like players and NPCs have access to their own inventory and its space limit can even be extended through the use of Greenbacks Items.[32]
  • (Manga/Light Novel) The game was costless to play, and so it didn't require a subscription fee. Even so, in the Web Novel, the game did, in fact, have a subscription fee, admitting, with a hefty price fastened to it.
  • Information technology was hinted from Ainz'south talk with Evileye that the game seemed to have way-points used to teleport players from city to city.[33]
  • Players could likewise interact with each other by entering a Waiting Surface area prior to fully diving into YGGDRASIL.

References

  1. Overlord Volume 01 Chapter 1: The End and the Outset
  2. Overlord Bonus Volume Affiliate 4: The Beyonders
  3. Overlord Book 07 Chapter one: Invitation to Decease
  4. Overlord Book 02 Chapter 1: The Two Adventurers
  5. Overlord 2nd Half Chapter xvi: The Ball Role 4
  6. ARCADIA 2.58: ARCADIA 3239 10-06-2011
  7. Overlord Volume 03 Chapter 3: Confusion and Understanding
  8. Overlord Volume 03 Affiliate 4: Before the Decease Friction match
  9. Overlord Book 03 Chapter five: PvN
  10. Overlord Volume 04 Prologue
  11. Overlord Offset Half Chapter 11: Cognition
  12. Overlord Kickoff Half Affiliate 60: Settings
  13. Overlord Bonus Book Prologue
  14. Overlord Volume 01 Chapter 2: Floor Guardians
  15. ARCADIA 2.47: ARCADIA 2336 03-26-2011
  16. Overlord Kickoff Half Chapter five: Magic
  17. Overlord Blu-ray 06 Special: Prologue (second Half)
  18. Overlord Volume 03 Chapter three: Battle of Carne Village
  19. Syosetsu: Misc Blog Info iii.51
  20. Overlord Bonus Book Chapter iii: Five-Twelvemonth Preparations
  21. Overlord Book 09 Chapter 4: Massacre
  22. Overlord Volume 10 Chapter 3: The Baharuth Empire
  23. Overlord Volume 01 Affiliate 3: Boxing of Carne Village
  24. Overlord Volume 02 Chapter 4: Twin Swords of Death
  25. ARCADIA 2.36: ARCADIA 1088 12-28-2010
  26. Overlord Bonus Volume Chapter 2: The 2 Set Off
  27. Overlord First Half Chapter 32: Preparations Part ane
  28. Overlord Volume 01 Chapter 5: Ruler of Death
  29. Overlord Volume 01 Chapter 2: Flooring Guardians
  30. Overlord Blu-ray 04 Special: Prologue (1st One-half)
  31. Overlord Book 08 Side Story two: A Day in Nazarick
  32. Overlord Blu-ray 01 Special: The Emissary of the Male monarch
  33. Overlord Book 06 Chapter x: The Greatest Trump Card

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Source: https://overlordmaruyama.fandom.com/wiki/YGGDRASIL

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